The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake. It's not a real isometric…
Hi, my name is Samuel and i'm a 3d environment / props artist I'have created this post today for to have a chance to get a job as 3d environment artist junior. I accept any contract I don't have any professional experience in the industry but I'have worked for a little french studio called AXC Games for the game Anarea…
Greetings everyone! My name is Rogelio Delgado and I am an Environment Artist with 2 sipped titles The DC Universe Moba Infinite Crisis, and the Open World MMO The Secret Wrold. On both titles I had a plethora of duties from creating whole environments from concept to creation to lighting, to prop support. I recently got…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Hey guys,[FONT="] [/FONT] As someone who is dedicated to providing the highest quality service at all times, I am always intimately involved in all aspects of 3D art, particular when it comes down to planning and delivering the environment scene in detail. The foundation of my success lies in my passion for being at…
Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…
Hi all, I am an aspiring 3D environment artist based in Brisbane, Australia and currently I am enrolled at QUT in a Bachelors of Fine Arts course majoring in animation. I am worried that maybe this course isn't right for me as only a quarter of it seems relevant to what I want to do when I am working professionally.…
Hi, Ive been working for a low poly internet game for the last couple of years but need more of a challenge! Im working on my portfolio, mainly making environments in the Roboblitz version of Unreal Ed. My main problem is Normal maps. There is a lot of focus on Normal Maps for characters but not too much about an effective…
Now Avaliable Need Environment Assets for your next Title? ... look no further. 6 years of professional Studio work. Sega Studios, The Creative Assembly, Krome Studios and various Start-Ups. Vast styles and genre experience: Architectural, Painterly Style, Realistic/Post-Apocalyptic. Great range of skills - Lighting,…
Hey everyone! I'm finishing up my project from the November-December 2024 bi-monthly challenge and adding more details computers on the shelves, a keyboard on the desk, a screen on the monitor, and other elements to make the space feel richer and more visually engaging. I'm also planning to incorporate more story elements.…