Hya guys, I am using 3dsmax design 2011 and trying to export the light map of a scene i created using Render to texture from the max interface. I am using a Vray material on the scene and so far the render looks great but the problem for me is the moment i render the lightmap, max renders it out with full textures instead…
""substance designer simple texturing step by step" free HD video is up on youtube ..almost ashamed of how simple my shader flow is https://www.youtube.com/watch?v=4gXq_6lAOec
https://www.artstation.com/artwork/O8N5J My first texture made in substance designer, tweaked with my new knowledge of the software aswell as new rendering abilities! Enjoy! P.S. Critique appreciated!
Hey guys! I'm a long time lurker who is still learning his trade. I don't know if this is the right place but I've recently wanted to make the jump from quixel to substance and decided to play around with substance designer. I picked it up yesterday and I've fallen in love with it! Here is my first substance. (an…
Hello, we are in need of a level designer who has excellent knowledge of UE4. You will work with existing tools and assets to create a believable/realistic environment for an unannounced project. After signing an NDA you will be given more information. Please contact us via support@cb-productions.de Please include a link…
Hi everyone, I'm momodaron ! I'm new in substance designer and I'm trying to make my first work on it. So I chose the template PBR metallic and then I wanted to add AO and an EMISSIVE map. I took an output node write properly the information in it and add an RGBA channel with "ambient occusion" as Usage for the ao and so…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
I have tried different built-in environment maps, and have deleted "user_view3d_settings.sbsscn" to reset 3d view settings, but for some reasons it still looks like this in OpenGL rendering mode. I didn't experience this issue before I upgrade to macOS 10.14 and Substance Designer 2018.3.1: Log files are attached below
A few screenshots about an environment that I'm designing as demo scene for a sci-fi modular kit that I already made. Almost all blockout section will be replaced with an alien rock, like that on the background mountains. Art pass on buildings almost completed. Maybe I need to add small rocks ( as covers ). Take a look at…