Maya is giving me a hard time when i try to render my normal mapped meshes in mental ray. Here are my render settings and a picture of the problem. I have my map as tangent space and it looks fine in maya hardware:
Falkrum I too am a happy Maya to Modo convert . When using maya i always had to compromise art for the difficult restraints in mayas workflow . Im free to create in side of modo and the animations are great .I love modo .
Hello everyone ! I would like to ask you fellow artists on what's the best tutorial or book on your opinion on learning UV unwrapping. I finished college with a diploma in 3D Animation but my professor doesn't want to get asked questions and didn't even teach us more in depth about UV unwrapping. Yes he did taught us about…
When creating game assets, what is the best workflow between maya and mudbox? and example is that I want to make the lion shown here: i've been able to sculpt it out in mudbox and it looks nice, but how do i pull it back into maya and work it to be low poly?
I'm animating the scale of an object using MASH's Signal node. I'd like to limit the object's scale so it never drops below 1.0 - it should only grow bigger, not smaller. The 'Positive Scale' checkbox doesn't seem to apply since I'd like to never drop below 1.0 - not 0.0. I'm fairly new to Maya, so if there's another way…
So i dont know if theres something native to maya that would suit this application, but i'm currently working on a contract for a bunch of torchlight/diablo style environments and the number of assets i've created since the summer has gone through the roof to the point where its hard to manage everything. What i'm looking…
Hello, I have question about retopology in Maya. I have been taught to sculpt a character model with open mouth but I had no idea how to close the mouth. After some time and some videos that I saw I finally found out that I need to open the mouth to sculpt inside and then I can close it in zBrush while sculpting so my…
So over the course of working with Maya I have run into the same awful problem a few times where Maya will switch to some super odd selecting method where I am unable to select specific verts or specific sets of verts. Instead it will only select random verts every time I make a selection box over my model. Also when this…
Well, ive been trying to compile and import a model from maya so as to send to valve. I have encountered a few problems with the initial step of trying to convert to an SMD. I set up the SMD exporter found in the source sdk exactly as it said to. here is what is happening. Ok heres my model imported into Maya as an OBJ…
Hey there! I'm new to maya, i have been trying to bevel edges but it always makes the bevel uniform inside out on a strip, is there a setting to help me getting a better flow like i showed in the photo attached, i have used max a little and it does that. thank you! (1) is what maya gives me with bevel. (2) is what i want…