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Author:
rajkumar143
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Technical Talk
Maya Mental Ray Normal Map Problems
beartraps
polycounter lvl 8
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beartraps
polycounter lvl 8
Jul 2009
Maya is giving me a hard time when i try to render my normal mapped meshes in mental ray. Here are my render settings and a picture of the problem. I have my map as tangent space and it looks fine in maya hardware:
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Quokimbo
Jul 2009
Is that an ammo box?
Where is the problem? That diagonal line across the middle of the box?
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MM
polycounter lvl 18
Jul 2009
make sure you use .tga file format for the normal map texture.
and under mental ray options check "maya derivitives"
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beartraps
polycounter lvl 8
Jul 2009
Thanks MM that worked, I was using .psd
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Where is the problem? That diagonal line across the middle of the box?
and under mental ray options check "maya derivitives"