Hey, guys! I've been working with a free Mixamo model + rig, simply for the purposes of a prototype. Ideally, I'd like to simply augment some of the more effective animations available on the Mixamo site with a few custom-made ones, but I've been having trouble getting the control script on their rig to yield usable…
Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
There's a few animal anatomy books out there. I've got An Atlas of Animal Anatomy for Artists by W. Ellenberger which is pretty decent for mammals, though no other animal types. I suspect it might not be that easy to find these days, but an image search for "animal anatomy" on Google will pull up a bunch of pages from it…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Howdy, folks, About a year ago, my first book came out and I'm happy to say that they're wanting me to do another. In my first, I had sidebars spread throughout that were simple interviews with Maya artists and teachers. I'd like to do the same thing with this new book as well. This 2nd book is focusing on animation, so if…
I've tried my best trying to research this, but there's only a few hints and such here and there but no actual breakdown of exactly what to do. All Ive heard is to export an FBX from maya but thats about it. Do I have to export the skeleton by itself and the bake the animations and export those individually like in UE? Do…
Hello I am fairly new to animating with 3Ds max and was wondering, is it possible to copy and past frames from one object to another object in the same scene so that they both animate the same way? e.g. I have four legged monster, I want it to walk, I have one leg to walk and want the same for the others, is it possible to…
Set Compression to "Optimal" instead of "Key Reduction". T/R should be fairly low, ~0.05; it's in Meters. Scale can be 1 unless you're using Generic Rig and have joint scaling in the animation. Animation imports for each character should all copy the avatar settings from the character import, similar to how UE4 forces…
Hello, I'm Co-Owner of an indie studio and we're set to launch our alpha test in 3 weeks. Our current animator isn't cutting it and we're in need of an experienced first person weapons animator. We are working with UE4 and already have both weapon and arm rigs. All we need from you are nice lookin animations on a tight…