This is a new demo reel I have been working on for close to a year in my off time. It's set in England around the Danish invasion, with this group being an extreme end of of viking culture. "The Pup of Fenrir" is this cult's name and the idea is they are war/ end world minded. I only have the low poly/ props done with the…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
This is my first ever High to low workflow/SubD or whatever the kids are calling it nowadays. My inspiration was from the TV show The Viking's on the history channel as well as Skyrim. Being a noob I don't know if I did everything in a efficient manner so I am going to go over my work flow below. Please point out anything…
Hey Guys I made a thingy! I had a ton of fun attempting to recreate this viking sword that I came across on Pinterest. I originally decided to try and make this to help get better with zbrush seeing as my skills with that program are majorly lacking. Making the wood texture was probably the most challenging part and took a…
I started work on this character a few months ago for a university project but I've been given two weeks to rework it and get it really polished so I thought it would be best if I got some advice and critique from you guys. The character is meant to be an engineer in a futuristic viking setting, I'm not sure how well that…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Hey all.. Loooong time since I've posted anything here. For the past two years I was working as a level designer / generalist and recently became free. I've finally had the time to work on learning the Substance suite. Here is a shield I'm working on. I was inspired by the weekly Substance challenge. And thought it would…