Hi everyone, I'm have a problem concerning my Albedo in the Marmoset Viewer. Basically, some parts of my Base Color appears to be black in Marmoset Viewer. I tried many export options from Substance Painter. I even tried 8 bits versus 16 bits maps, checked if my model's normal are in the right direction, etc. If you guy…
Like alot say's in there first comment: Im new to marmoset :) my first and most common question: Is there a way to transfer your materials from one project to another? can you save them as one kind of preset? Is archviz and high polygon count a option if I just need to render / capture with marmoset? For me it seems to do…
I was wondering if marmoset could be used for architectural visualization animations like udk.I understand it is being used mostly for still image renders. I really don't want to go through the pains of learning a game engine like udk.A realtime renderer like marmoset seems more appropriate.
Hey, as the title says, Fluorescent doesn't seem to show up in marmoset viewer for me, is there a way to get this working? Thanks in advance! Viewport Viewer
I think its mostly legacy. xnormal precedes marmoset. and its free. marmoset is worth the cost IMO for the baking alone. It just makes it very fast and easy. I like the new texturing workflow in marmoset a lot as well. I prefer it to substance, though admittedly it is not as mature. But for my needs it suits me fine.