Hey there :) I'd suggest hiding the projects in your portfolio that I've put a red x on. You've got some neat art in there :) The bedroom and the clock are my favourites. Keep pushing forward. A lot of your art has a blocky vibe going on, maybe break out of that and start giving meshes curves and more interesting shapes…
Hey MOTF :) Really happy that you went in and drew up a concept before diving in.So kudos for that. I do like everything youve put into the character, but im really not feeling the creatures design. Most of the design elements dont really flow nicely or compliment each other, rather it SEEMS as if you just added in things…
Hi everyone, I finally went ahead and joined here. Name's Hector, I go by Hec. I've been around the industry for some years and posting stuff in many places in the interwebs... so far I had only lurked here so I'm hereby making my presence known. :) The following is a dump of recent stuff and some stuff from last year, not…
Job Openings: Lead Animator Her Interactive, Inc. (Bellevue, WA), developer and publisher of the highly successful Nancy Drew mystery game series, is currently seeking a talented Lead Animator to join our outstanding team. This position is responsible for producing character animations and managing animation team.…
Hi karefs, thanks a lot for your feedback. I agree with you about the dilemma and the resolution, I was already planning to rework the second half of the story with that in mind, but I wanted to post a first WIP here before I went into all the rewriting and editing process. Regarding the names of the characters, I felt it…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
Hey Vik, thanks for those refs, I've been looking for good lip references and that seems to be the best one so far. As for her midriff / stomach, I went for the "comic heroine babe washboard" look so that maybe the reason for the sharpness. Will try to work that out. I've been tweaking her rear end using refs - had no…
Hey there, I'm Tristamus (Antonio Aiello). I'm a Level Design / 3D Environment focused artist! I'm about to graduate from ILIA - Chicago... Take a look at my website and portfolio and see for yourself! Go to the "Gallery" section. I also am aware that I still need to add Polycounts to my work, as there is none yet. I would…
Hello people ! This is my second thread on polycount (first being long, long ago when I presented myself on the appropriate forum). Nice to meet you all ! I have been modeling a Character on Zbrush, did the retopo and all the stuff buuut since this character have overlapping clothes, I had to set up a tedious exploded…
Hey Guys! i discovered your website Via Dominance war competition, i checked you guys out and just had to register straight away, i had a quick look around the forum and i have to say the creations i have seen have been mind blowing and extremely inspirational i hope i to can become a valid member of your community over…