A question for those of you who got in, what was your method of applying? Did you just email your portfolio to your local game studios or did you also apply outside of your country? Also, did you still apply to places that weren't actively hiring?
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hm, ok. I just re-exported the mesh from Blender without adding any geometry and the cage is different than with the original fbx. original - oddly also shows those pink edges as being sharp without UV splits, which isn't so when I checked in Blender re-export - there's still one sharp edge without UV split being shown,…
initially various skinning sites as I did mainly texture work,started modding unreal. But then polycount back in about 2002 and ever since really. I did try some other sites like zbrush central, but got about 1 reply and saw tumbleweeds after that. same with cg society:) But i did go to art college for seven years prior to…
So I just got myself an early xmas gift a gtx 1070. I now have 2 they are exactly the same model, I have one running 2 monitors and the 2nd connected to nothing, no sli bridge no sli enabled just hanging out in my pc. I'm wondering if there is a way to set Marmoset Toolbag 3 to use a specific gpu, since I have 2 now I'm…
Hello everyone! I’m excited to share my latest Unreal Engine project with you. This was my first time experimenting with ray tracing, and I’m truly amazed by the level of quality that UE5 can deliver. I hope you enjoy the results! I am hoping to focus and improve my lighting skills for my next project, does anyone know any…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
The NoAI tag on ArtStation is not for indicating how the art was made, but to try to prevent scraping. https://magazine.artstation.com/2022/12/noli-tag/ The tag is so poorly designed, because at first glance it looks like a "how this was made" tag, since all the other tags are setup that way. Pretty unfortunate. Anyhow, to…
I'm trying to get into the Unreal Engine but I'm having a hard time finding good tutorials and resources that I can understand. So many of the tutorials I have watched are just people listing off all the different features without actually explaining anything, it's waayyy too much information coming at me to process. It's…
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress