At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
This famous games company require a number of experienced artists for their next title. They are well know for producing a famous series of racing type games and are looking for environment modellers who have a keen interest in this genre. If you have strong skills in any 3D package and love cars based games then do apply…
Finished up my generic space marine bust that I have shown in the "what are you working on" thread. This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I figured that no-one can call themselves a character artist without…
Hello, When I started to learn CG I always wanted to create nature, now I know a bit of everything except of how to create different vegetation. Is someone a professional in creating vegetation here? Please help me decide where to go. I want to create vegetation for general purposes: ultrahigh quality vegetation, greenery…
for me character modeling is hard, female is harder.... Getting the likeliness in hardest... Reference: WIP Stage: I just worked on it like 5 hrs, so still things are in crude shape... But I'm not getting any likeliness in her... I meassured distance between eyes, nose and things and it seems okaayyy.... Suggestion please…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Here is my very first female bust, and it was not easy compared to a male bust. You really have to be careful of the shapes you choose here because it can really make it go south quickly. Would love some C&C for this gal. Thanks in advance.
Thanks you, and on that note I think I will go ahead and do just that. My ultimate goal is to have something that'd fit nicely in a game pipeline. With that in mind a bust isn't really going to stretch my skills, i.e. for topo and deformation, pixel density etc. With the above in mind (going real-time) would you still…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hey everyone, For a few days now I've been working on a head bust of The Boss from Metal Gear Solid 3. I would really appreciate criticism both for my anatomy and my rendering of the character. This is in some ways my first character head bust. Finished polycount…