delete a subtool has no undo for instance, splitting meshes by groups etc a few actions warn you "this can not be undone" the biggest strengths of zbrush are also the core issues in many cases it is a 2.5 illustration tool, that allows you to manipulate the brushes/tools (hence the name), which was considered so powerful…
Using the Unity engine is a fine way to get started doing iphone apps. It depends on what your longer term goals are. If you mainly want to make a specific app without having to learn a major skill, Unity could work out great. If you want to learn programming so you can make lots of programs, you might want to learn…
The Courtyard – An Enlighten Lighting Contest Harness the power of Enlighten in Unity 5 and use your creative spark to dazzle us with an emotional journey conveyed through light! Be it inspiring, romantic, eerie, apocalyptic or dramatic, express your brilliance and show us what you can do with the power of light. Light is…
Has zbrush a option or brush with a united heigth? In Mudbox without "update" of the surface the start define the brush heigth and i can flatten valleys and mountains to one united heigth. *edit* Planar brus makes the job and it looks like it can seperate between only valleys and mountains.
Hi all. I was wondering if there was a way to unify the length of all selected edges in the screenshot in maya 2018. Maybe there is a script capable of doing that? Google didnt tell me much.
Hey everyone, We are working on a cross-platform RTS style game (on a live battlefield) in Unity. The idea of the game is that players can create their own decks with cards they own and use it in a match against other players. Cards belong to an element (fire, air, water,...) which represents the fighting style of the…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Big update on the asset pack! The forest asset pack contains more assets, re-textures to show better art direction, and 4 terrain textures! The initial thread has been updated with new screenshots; granted, it's from Unity (for now!).
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our indie game Luma Island. https://store.steampowered.com/app/2408820/Luma_Island Luma Island was…
Hi all I'm working on a project in PhyreEngine for University. I'm trying to find out what's the best setup for 1:1 units and grids in Maya.:icon_question: As you can imagine there's not allot of help online and the documentation with the engine is slim.:poly141: Should I fail in getting the Units to match, I'll knock up…