Alright people, I've got textures in my UDK environment that I was not sure were displaying normal maps properly. I use Xnormal for the majority of my baking, which by default (for me at least) is set to X+ Y+ Z+. I always import my normal maps into UDK as TC_Normalmap for compression settings. I tried re-importing one of…
So i have been trying to get my head around the whole gamma correction dealio. and it seems like the recommended way is to use it. problem is, in max it looks like crap. heres a plane with the tga-texture at the right aplied to a plane with a standard material and then a xoliul shader 2 material. first with gamma…
I have a 1 meter x 1 meter polygon I made in max. I duplicated it, moved the duplicate 1 meter to the left and then attached and merged the verts. So now I have a 2m x 1m plane. I then broke and rotated the UVs so my UV texture was mirrored down the middle. * Everything is a single smoothing group * I Imported the normal…
Hi, first off, thank you @Klawd and @Paxwort for the suggestion and answers. Even though I like the challenge of going efficient and compact as much as possibe I focused a lot on game assets throught my 3D journey. For this project I will try a more detailed approach and not go for optimized. Thanks a lot for the…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
I'm not sure what's going on here, but Suite seems to be completely broken. One of my dynamasks wasn't rendering correctly so I tried rerendering the project, but that just resized all of the maps to 1 x 1. I reverted the changes and attempted to regenerate the dynamask by using the preset I had started with, but that…
finally, I am allowed to post something... well, kinda. This is not what I'm working on for the past 4 months! All done in humble Adobe Illustrator. and a few things I worked on that are now signed off but I can't really explain what they are for until the site is live, all traced from 3d in illustrator (because I like…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…