Before anything else, my plan can be delayed because I need to re-learn the digital painting with Clip Studio Paint. So the actual plan can start later this year or even by the end of this year. OK, so...I wanna create a portfolio with characters and props. Maybe a little bit of backgrounds but mostly characters and…
Few months back I decided to try get in to academy of arts here to study 3D and quit my recent (sucky) job. Today I got an invitation letter from school that I'm accepted to study there! Need to grab an ale
Other than more practice of course, something I am constantly doing. I am aiming to adopt a more stylized style for my characters. What I have here was an improvement to what I have made many months ago, but I still have a great feeling that they are still greatly insufficient. These characters are fully rigged game assets…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
rick: I think his gun actually holsters in his boot! pretty silly if you ask me, but I'll model it in. I'll make his daystick too and maybe some cuffs. At the moment it is pretty poly-wasteful, I haven't done any optimising yet, I'm going to do that next and consolidate some of the free-floating geometry. I've tweaked the…
Hmm maybe the survey only counts for rock stars and assholes... women love them assholes. In fact it doesn't matter if you are rich or filled with talent as long as you are a big asshole, then you see women lining up for them... I noticed that if the guy is enough of an asshole it over comes the fact that he may be really,…
Hello, I am new here. I specialize in animating game characters. check out some of my videos at http://www.yoube.com/truebones I also have some of my motions for preview at http://www.animeeple.com Thanks and Cheers
Hello everyone, I have been practicing the human anatomy following Rafael Grasseti's tutorial and ended up with this render of this demon I sculpted in Zbrush. I am in the post production process, adjusting the lighting and colors with photoshop but I feel like something is missing in the final render, can you please…
I need some help understanding tangent space, tangent basis and getting a good normal map baking workflow. Please correct me if you notice something wrong! :) Let's say there's the following scenario: I work in Maya and have to create an asset, the client specifies their engine tangent space is synced to xNormal (Mikk),…
Does anybody have a quick and smart way to unchamfer multiple chamfered areas without going in to select and delete the edges I want to remove? I have a script which helps me select chamfered areas, but I still can't find a quick way to deselect the looped edges and keep the ring edges selected. I have a model with about…