Who is Dynamic Realities? We are a small group of people from around the world who wants to make it in different fields of the Video Game Industry. The group itself is managed by me, Vipar, a Danish Computer Science Student on my 3rd Semester. We work at a rather slow pace and take it as time comes. We hope for a release…
Hi there, My name is Abdelrahman and i am currently leading a team of indie game developers working on our next video game Currently the only missing position in the team is the environment artist. Every member in the team gets a share in the profit from the game, Because we cant afford a salary since we are just an indie…
Hi guys, i'm having the following issue. I was asked to export an existing 3D scenario from 3ds max into the Unreal engine. The original scenario had a scaling factor (system unit) of 1 unit = 1 centimeter. The modell appeared to be too big after the export into the UDK editor. That's why I changed the scaling factor to…
Tencent Boston is an exciting new start-up with a focus on creating top quality on-line games. To achieve this goal we are looking for outstanding individuals with passion, talent and a team focused mindset. We are located in the Boston area and offer competitive salaries, superb benefits and profit sharing. This is your…
Hello! The Position We are developing a turn-based strategy game (a la Final Fantasy Tactics) via the XNA/C# platform for the Xbox360/PC. We have completed the Level Editor, and now are moving forward into large-scale character/item model/texture creation. Currently, monetary compensation is unavailable, but once the game…
Hey,everybody,whatsup! I'm pretty much in a need of advice here... Well,I'm supposed to model a building and it is supposed to be a monomesh.Being simple I consider a monomesh to be an object which has only one element as subobject,the meshflow is never interrupted throuhgout the whole model.Giving it a thought I came up…
We've got some great new releases to share with you! Everyone's asked for more texturing tutorials, and this week we add another great drop by the world famous Damian Lazarski! Back in the day he melted our faces with an amazing video on Creating Foliage for UDK, and now he's returned to teach us all about making great…
Hey! I am brand new to UDK, and i have just started texturing an environment I'm building for a school assignment and the shadows that join my static meshes are really blotchy. I've only made 2 textures so far, the walls and floor. I have done a bunch of UDK lighting tutorials about light bleeding and distance between UV's…
This is not really an issue I lose sleep over. But I've found it's become an obstacle in almost every conversation I have about "what's my job" or "what do you want to do". The hard part isn't just saying "well I am/want to be a game's environment artist". But rather, this statement that comes after: "oh, so you're an…
Note: Urgently seeking for Concept Artists Hello fellow gamers and artists! Interlight Studio is a small independent game development team formed by talented individuals worldwide. We are seeking talented, creative individuals for the development of our current project. We're passionate, serious, open minded, gaining…