Hey guys and gals! I finaly got some time to share some of the work that I did for Toys for Bob and Activision Blizzard on the Spyro Reignited Trilogy! I will be adding more work I did to artstation soon. Artstation: https://www.artstation.com/artwork/VdNz2P Cheers!
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!
had a we play with the lighting based on your first layout, as i said before trying to lead the player, uplighting areas with lifts etc red light is the entrance bright white is where to g, slightly cliched but it works also i would suggest getting a fairly decent 1st pass on the lighting while at this point, if you get…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
It’s hard to judge its realism when it’s against a black background. Do you have an HDRI or something got give it more realistic lighting? Also I think the middle of the arch should be slightly lower. It looks like it comes back up a bit which doesn’t really match the silhouette of your references.
Hi everyone 👋 I’ve been working on a small real-time environment inspired by a gothic/occult cave setting, and I’d love some external feedback. This was created as a realistic style piece, with a focus on mood, lighting, and storytelling rather than scale. Tools / Details: • Unity (real-time) • Bakery GPU Lightmapper •…
My first PBR character, based on Veronika Firsova's incredible concept. https://www.artstation.com/artwork/8eLQEn This project would not have been possible without the guidance of Vincent Ménier, who mentored me throughout the whole process and helped me better appreciate a traditional studio pipeline.…
Hi, ummm I'm kinda new to this site so sorry if this form is in the wrong place but been looking everywhere for it, and I asked my modeling friend but we don't know the answer to this~ So I made a model, and renders fine, but when it dose render when the camera up close to the face of the character it kinda..goes flat for…
needed a slight diversion after a bout of covid..... so after watching too many 3blue1brown vids I made a mobius strip scripted plugin for max.... just a note, it's only a "proper" mobius strip with an odd number of twists....