I'm mainly using unreal to showcase my models. i have a scene with my character and the environment i put him in. i just want the environment to bake lighting and it keeps baking lighting on my character as well. anyone know what i do to not make only the env bake?
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
Long
gone are the days when rendering limitations forced video game artists to focus
almost exclusively on hard surface design. Game environment designers now need
to know their deciduous from their evergreens, as a push for ever richer and
more believable digital worlds puts a firm focus on visually immersive plant
life.…
Hello! It's my first time posting here, I'm a student studying 3D environment+procedural art, Nice to meet you guys. ( •̀ ω •́ )✧I've been working on a hoard shooter FPS game with my team where you shoot shoot and exterminate alien spiders in a space hotel, art-deco inspired. I would love to have some feedback or opinions…
To give you an idea, an asset from A to Z, depending on the asset and style, from one afternoon for a small object to a week for a hero object.. A few weeks (3-4) for an important building. But all that's env related, not sure you're aiming at that.
Just stumbled over these, might be helpful for Env Artists: Bedding set in Marvelous Designer http://viscorbel.com/bedding-tutorial-marvelous-designer/ Marvelous Designer tutorial – Round Cushion http://viscorbel.com/marvelous-designer-tutorial-round-cushion/
i like the env skt #2 and the character. First I think they need more information before you start modeling. If you are stuck gather a bunch of ref photos. Maybe even use the photos in your concept art
Don't make the armor completely black, give it a metal texture, very obscure. Then add some specular and weariness details to it, slight details. Apply a nice specular and env map to the rest of the armor and that should give it a nice realistic look.
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…