Thank you so much everyone for the kind words ! Actually the scene always had a 360 window with a canopy, like an observation bay sort of thing. The point of the curtain was to cover part of it and suggest that it could cover the window all along. Actually I initially wanted to suggest that the room wasn't supposed to be a…
My recommendation would be to look for existing open-source games to join. There you can usually already download a working game which just needs help in the graphics department, so it is a pretty safe choice. Disadvantage is that you will probably have to deal with not so great/unfinished tools (but this is something not…
[ QUOTE ] really cool, too bad they dont make games that look like this.. the cinematic "world" looks nothing like the cartoony exaggerated game i just dont think the two mix very well at all. they are both very nice looking but couldn't be further from each other... i would much rather see gritty realistic in game…
Thank-you for the insight and I really appreciate all the comments. I'm not employed in the games industry, but I'm working as a volunteer 3D Artist for a small indie games developer. This is a non-paid job, with the possibility of payment and royalties in the future. I don't like being a quitter and I also don't want to…
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website.
Here is the project. We are looking to add an additional 3d artist to the team to help us transform new trading card artwork into low poly, webGL-ready 3d…
Cheers, I´m a current (1st year) student with pretty much 0 skill trying to get to a professional level of concept art. I usually do creature concepts as i enjoy those the most. My problem is that i always hit an early stage of drawing in which the artwork itself is still very rough but i simply lack the knowledge or skill…
Well thought id get off my lazy ass and start progressing with things. So 1st up a little introduction: Graduated from University not long ago, been spending most of my time keeping my head above water but finally doing animation again! Learned animation in Softimage XSI all through Uni only to find that pretty much every…
Hello Polycount! Hello 10K, working on a new project and making a new head topology for this one is based on an artwork of Natasha Small *(with a minor CC) The topology is 65% done, missing details and loop spacing on the forehead and eye borders, Some pointy loops and so. Will love some Critics here. Not sure at the…
Greetings fellow artists, Lately I've been fascinated by stylized art, especially in video games, and so I started observing various artists whose art style I like most. I also try to reproduce this kind of style in my own artwork. My biggest influence is Michael 'Orb' Vicente and though I do not play Heroes of the Storm,…