Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
I understand, and I definitely agree about the escalation of tone from both parts, to be frank I think that even though we differ greatly on the classification and terms of racism I don't think we necessarily have any different opinion regarding our conclusions on the thread. :) I think that this is one of the…
hi Guys, just want to have overdue art dump here before it overlap with my other project I want to reveal in polycount. I worked on this last year 2015, but better late than never right? it is part of their Fabric Engine Kraken creature. you can check it on the demo video from their official website . here :…
@sarasumm, Great tip, thanks! I'll try it out, see if I can make it work. Here's a general update: I've made quite the progress on the face, it's still a long way to go but I can definitely start seeing the character in the sculpt. I'm having a lot of fun with this, and I'm really enjoying my time working on this piece. I…
@ryebot Thanks! The folds on her were are all over the place. They are a bit better now. On the front, I think the problem is mostly the scale of the folds. I will look into this. I did a lot of work on the pants. The ripped parts will also receive some hair cards on the transitions during the texturing process to get some…
It took me a while to understand what you were referring to, since you quoted the wrong picture. :poly121: The clipping at the knees has actually been fixed in the final version of the TA set, although if you're referring to the clipping with her standard skirt bit, then that's unavoidable, because even her standard legs…
Hey guys, got an update on the model to show off, I finished my first 5 tasks I set out for myself, so here's the new progress. Next Character Task List 1. Add in belt loops around waist for pants and outer coat 2. Add tension points based on those loops 3. Work on lower half of the coat, further defining the shape of the…
[ QUOTE ] Hmm i also think the bbc should me a fekking refund on my tv license if they are behaving like a commercial station. BBC is shite on the whole and I resent paying an extra tax to fund them [/ QUOTE ] That is NOT how the BBC work. There are 2 BBCs, the UK one and then BBC Worldwide. They get funding in 2 different…
I'd suggest if you 'do' want to use a 'tutorial' and put it in your portfolio use Adam's guide and make it a story a scene which then it becomes one prop. Try to make it your own, instead of 'focusing' it as HEY LOOK EAT3D Damaged pillar you have an underground car park, that's got lights out, (OH NOESS PILLARS), a couple…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…