Even on a uniquely textured model it often doesn't make sense to be welding objects together, though as we've already said, this is dependent on the model. Just as an example from a model of mine Welding the spokes to the rim and the center wouldn't make sense for a variety of reasons. While I agree that wasted space in a…
I'm slowly making my way through this and enjoying it more and more as I go. I thought the first 6 hours or so amounted to one giant tutorial/exposition fest and it was a very frustrating introduction, but once the world map is opened up it's a lot of fun. I've not done a huge amount of the actual story missions yet, but…
-At the bottom of the projection modifier enabled "shaded" first (makes it more clear) -Then the little arrrow next to "Push - amount", slide that up untill the cage encompasses the highpoly. (you never want your cage to be 100% even/flush with the highpoly/lowpoly). (if you have shaded on, it will give a good view of it)…
Your High poly model looks quite pretty! If i can only suggest 2 things about model: - you all the time should try to suggest the "material" by modeling as much as only possible. What does it means - your plastic elements should have "little different" feeling of edges, shape. For instance - your plastic part >next to…
Generally there are a few different approaches to take: 1. Fully unique UVs. Typically this would be for hero assets (characters, guns, props, etc) that have unique detail and are small enough to be mapped and textured uniquely. You'll usually have a high poly mesh to bake normals from. 2. Tiling textures. Generally you'll…
Vira is an exclusive character I made for "I From Japan", I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D I made her with : - Mischief ; Rough concept arts…
Graveyard is a first person stealth puzzle game. The Player takes on the role of a thief who is trying to navigate through a dangerous maze of traps and enemies that has been prepared for her by a cunning villain. The game is a blend of elements from games like Thief and Antichamber. Were looking for freelance 3D…
A few months ago I was contacted by a noble person who wears the batman costume and helps children with health issues. He makes them happy and gives them hope with his superhero presence. He was impressed by my first batmobile concept and he wanted me to design a new car that is more practical and functional, so he can…
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! We are looking for an exceptional User Interface Artist who wants be a part of…
Schell Games is currently seeking a talented 3d artist to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload efficiently. Our ideal candidate…