I ran into some hurdles that lead to me forgetting to post any sort of updates on the progress of this project, but at this point It's nearing completion. At this point my subscription of Substance Painter has ended, but I'm hoping the perpetual license for 2025 will release soon, rather than taking until midway through…
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LASTEST UPDATE: So it has been awhile since i have posted updates on this! but i have finally finished it and thought i would share my final images: Here are my final renders of the sculpt: Also some shots from zbrush: I'm half way through polypainting her so i plan on doing another post soon with colour! I'm going to lay…
hay Poly-count pple this first time to post here so i hope u like what i will do my target to make a stylized room from various concepts and styles to one style that i defined it here on this model work still in progress. goals: 1-finish the room in 45 day 2-post every weekend my progress 3-poly target 15K poly 4- improve…
Been a very busy time for me recently with juggling between freelance / moving back to my home country etc... So haven't had much time to work on this... Probably still won't until late July but I'm doing all I can to get the legwork in when I get a moment to haha. So here's another update, I'm still sculpting the stair…
Are you sure about UE4 allowing you to cancel subscription at any time and continue using the engine? Seems like people will take advantage of that and only subscribe for 1 month when theres a major update. I guess if they are releasing the full source theres nothing they can really do to prevent people from using it…
Ok, I finally got everything to look good after its all baked down to the low res. My texture plan did kinda fall to shambles though... I didnt actally get to work on him this weekend, besides a few tweeks. But the next update will be either, his little companion speaker bud, or textured….or both lol. Almost done. The…
J0NNYquid I'm likely going to be t-paging things, but even then, the amount of unique props in here looking at the film as a direct reference is staggering, but hopefully i can get away with re-using alot of different textures on the smaller stuff/less obvious areas. BARDLER cheers, i may update it a bit more soon, work on…
Hey guys, some more updates. I haven't implemented the fixes I want for some of the previous commented suggestions, but be very assured they're on my "to-do" list :) Lighting is still the same flat white placeholder lighting. I've spent a bunch of time tweaking my UDK install for visual quality, and have also started…
My very first test. I was not yet convinced one could do anything with Spacedraw. Second test. Huge problems to select an object surrounded by others. This is fixed in the next update that'll be released soon. Third test. Main issue in this one was the textures. The scene behave weirdly and reveals its problems when…