This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
Hey guys, I'm making a video game and I'm posting all the time lapses and everything onto YouTube for criticism but I want more critiques. Here is the link ..> https://www.youtube.com/user/MuchBadSS Cheers,
Hey everyone, So I've got a model that is already rigged and skinned, two hands and a gun: This all appears to be one Mesh, but when I move one of the bones on the pistol, parts of it are able to move seperately from the rest of the mesh: How can I do that? What I want to do is switch the gun out for a similar one I've…
Hey all, So I recently finished up with a job at an architectural firm and have realized my portfolio needs more sci-fi work. Id like to do a 3D sci-fi environmental based on a piece of concept art. I figured before I go all Google crazy I would ask anyone on here if they have a concept of an environment they they have…
A dungeon scene I have been working on for awhile. My main inspiration being Diablo 3. Basically, my goal was to take the art style of that game an elevate it to be a bit gritter, as well as using modern game art techniques. Just curious to hear any thoughts or tips anyone may have!
hi i have 6 lowpoly individual objects and each of them baked which has own normal map but now i want to combine all of them then when i do it i should change the place of uv's of each of them in the scal so it will not proper with maps ? is there any solution ? thanks
A local game company I have been dreaming of working at for years is hiring right now for a general receptionist/gopher type of thing. Now it is certainly not my idea of a good time, but I'm not skilled enough to apply there as an artist yet. I hate my current job, so it's really more of a lateral move then a huge step…