That's going to make texturing a pain in the ass. Just break them where it seems natural...along the corners. That means you need to have different smoothing groups wherever there's a seam. For example, make your wall with the door Smoothing Group (SG1). Make the wall with the window SG2. Make the roof SG3, because it's…
This is great, love it so far! I think it would help to add some dirt along the edges of the walls where they meet the vertical beams. You have a bit of this on the stucco wall in the back, at least on the wagon wheel side. More of this, all around, would help soften the abrupt transitions. Also where walls touch the roof…
Been a long while since I worked on this. Before I go any further; @nathdevlin , thanks for the feedback. Much appreciated. Still going to keep the style slightly cartoon-ish and the forms stylised and a little exaggerated. My intention is to add these scene filler assets to add a little more storytelling to the scene. I'm…
@gsokol yeh i feel like i need to improve the roof, i was maybe thing of another roof style air intake but its just finding a balance between 'pimp my ride' and practicality i guess. @respawnrt yeh sorry i have the base mesh on a separate layer that i used to block out the shape, once i was happy with it i jumped straight…
i think you could improve your model by doing the following: -the bricks are too large scale them smaller -add some sort of "dirt transition at the bottom and under the roof bits and windows the walls look very flat and repetitive -put everything onto 1 atlas for maximum performance benefits. the windows and doors have a…
It looks like you went back to your original plan, and ditching the greenhouse looking room? If so, I'm glad. ;) Don't be afraid to get crazy with the vines and such, and if you're looking for more props to add, some warn out, vine covered machinery wouldn't be bad. The roots could open up some cracks with sun beams for…
Partially, yes. It *IS* a self fulfilling prophecy in certain respects, but the root cause seems to have been bad/greedy investments around subprime mortgages - lending money to people who couldn't afford to pay it back. There is no such thing as recession proof, but it *SEEMS* that as already stated videogames are part of…
Hey, So I will be working towards creating the throne of The King of Nothing! A kind of children of men deal: http://www.imdb.com/title/tt0206634/ As the last few humans of earth gathered around their little fires, an empty hall echoes with the sounds of the wind. This was once the throne of the infamous leader of 'the…
Hey guys, I would like to share an environment we have worked on in a group of 3 people for past few months. Feel free to get harsh crits. Marcel Petras - Environment/Technical Keezia Mahusay - Vehicle/assets Rodrigo Miguel - Character/assets Next steps are : - make the floor less shiny perhaps ( I quiet like it as it is…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…