[CE3] Weasel Hideout

polycounter lvl 6
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Gendolf polycounter lvl 6
Hey guys, I would like to share an environment we have worked on in a group of 3 people for past few months. Feel free to get harsh crits.

Marcel Petras - Environment/Technical
Keezia Mahusay - Vehicle/assets
Rodrigo Miguel - Character/assets

Next steps are :

- make the floor less shiny perhaps ( I quiet like it as it is honestly) ?
- Adding few cables hanging from the roof and a massive group of cables coming out from the Vault door.
- Adding motion to the character and some cables hanging from the roof.
- Highlighting the focal point by making certain parts of the environment darker and lighter
- sharpening shadows ( had some issues with that ).

That is all i have in my mind atm.. Feel free to crit hard.

Here are some pics

1.
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2.
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3.
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4.
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Exterior WIP (Optional). That white crap is experimental snow.
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Gi5uSUx.jpg

WIP
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Here is also older video for the environment, there are several issues where most of it is pretty much fixed in the new version.

https://vimeo.com/94109251

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