What's up Polycount?! Excited to be here and post my first environment. This study was inspired from concept art of The Last of Us. This project taught me a great deal and look forward to improving with my next scene. And that is exactly what I'm here for. Critiques, learning, advice and networking. My goal is to be the…
Hi Guys I've been poking around trying to find a method of having side by side texture painting to a 3D surface. Effectively what Zbrush does but not painting on the 3D mesh, just painting on the UV layout and having a representation view? I know there is inbuilt aspects of 3Dmax that can do such a thing, but not for the…
Unique bake attempt. 3d App: MayaLT 2016. Baking: Knald Texturing: Photoshop CS4 Retop: 3d-Coat Wips will be in Marmoset. Concept by John Lane. -Any feedback is appreciated as I push through this. (ongoing) -Thoughts on setting base textures -Approaches on creating wear layers with convexity map -Probably need some…
Hi folks! This seems to be my very first polycount post/topic so bare with me :blush: I am currently a student that tries to get his bachelor in computer and videogames, during the period of this course I would like to build up my portfolio as a character artist by participating in several art challenges. Here is one of my…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…
[php][/php]Hello Polycount. We are a group of students working on a League of Legend fan-made map. This project include environment, characters with animations and hopefully some music :poly124:. We actually have lore for the map and some concept for game play but we only focus on the art side. The idea is to create an…
Hello Polycount! I am a 3d artist specializing in lowpoly handpainted character models and assets, and I'm looking to devote myself to your project! I am able to do a variety of styles, from stylized to realistic to cartoon, and can work from minimal concept art to create characters to match your vision if you lack a…
Hello Polycount! I'm new around here, and I'm trying to improve some skills. I'm also kinda new to the game pipeline and 3D modeling in general. I recently completed a degree in Cinema and Multimedia (which had very little 3D related classes) and I hope one day to get into the games industry. As I hope to share knowledge…
Greetings Polycount Folks! We are getting ready to pitch our title to a publisher in less than two weeks, and we need to get an animated 3D model of a mech completed. Our demo is working in UE4, so the final work will need to work within that engine smoothly and easily. I will be available to review work whenever needed…
Hi Polycount! I'm working in Max trying to figure out the best way to render out a base diffuse map that I can color and edit in Photoshop and put on my 3d model. I'm using render to texture to create a light map and using a skylight to illuminate the model when it's rendering. Long story short, I feel like there's…