I tattooed a calendar on my left forearm and a steno pad on my right. The important shit i jot down on my left arm because i write with my right hand (i.e. i can read what I wrote) and the unimportant shit goes on my right forearm because i can't write well with my left hand. if i can't read it, it's no biggy if it slips…
I totally get that the internet may have something to do with communication, but i think the fault is on you. Why should any of us have of posted in this thread? To help you? Well you were right to come here for that, but don't trick us and frustrate us into dragging out a discussion like this. That honestly made me a…
Regarding CGMA vs GAi: I did only the Marvelous Designer course there. Skutt was with GAi when I did his class, but he left I think 1 or 2 classes later and joined CGMA. The curriculum is the same and his style of teaching would fit that system much better. So one of the issues I have with the GAi is Ryan sometimes trying…
This is extremely impressive man. You managed to get a really good feel in a 1 point perspective and you're fundamentals in drawing and painting are really solid. I'm going to kinda pick at it a bit but i wanted to say right off the bat that just because i'm going to throw a lot at this doesn't mean that this isn't a great…
Sorry Askhat, I am currently in northern Japan and have no access to a scanner or wacom tablet. Luckily for you, Eric looks to have been on a rather inspired painting streak and has provided some good input on designing the armor and some coloration ideas. Nice paintover, Eric (keep running with it!) I'll do what I can,…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
Fist of all, my workflow: I sculpt my highpoly model in Zbrush, then I polypaint it with the realistic textures (via spotlight), then I export HP model to xnormal where I bake "Highpoly Vertex Colors" into diffuse map. My lowpoly model is of course properly uv mapped. Now the question: Did any of you guys find a way how to…
Hey everyone. i figured that its time to start up a thread here, instead of creating countless threads for individual pieces. im nearing that time of portfolio for school so i may as well get ready to put up work for critique. :D let me open with this first piece. **Most Recent** Eat3d Challenge #1 - Old & Damaged This…
Hey everyone, wanted to show off the shoe I'm creating from concept to render. The idea here is something that could possibly be showed off for a product development and design position. Let's start with the design. I'm not great at 2D art but I felt these concepts gave me a good idea of what I wanted to do with the form…
Hey guys, kinda sad that my first post had to be a question but I've run into a little snag with my model. For a little background, I'm a 3d max/Zbrush user, using max to model low poly and using zbrush to detail. Now onto my problem. The first image is a render with basic 3 point lighting just to get some detail from the…