Hi everyone, Do you mind if I join you for this month ? I haven't participated in anything in a while (almost ten years since my last post!), and I really need to get up to speed with a lot of things. PBR, modularity of assets and textures, hard surface sculpting, UE4 and probably a bit of Substance Painter/Designer too.…
I've been having loads of little problems just in the short time i've spent familiarizing myself with Quixel2. Like smart materials only loading 2 out of 4 layers, NDO not updating despite clicking the refresh button, Dynamask editor not applying the mask i choose despite processing something in the background, and i once…
Hey guys, so I finished with the hair and wanted to do a
little breakdown of the process. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. So to begin with the idea here is to grow the hair from…
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…
Hey guys. I am using the latest version of Marmoset Toolbag, and I'm having a weird issue that I can find no answer for. Basically, I am making textures with Photoshop CS5 saved in .psd format. Frequently, there will be that ONE layer that messes up my texture for no reason. I will copy some part of a metal photo or…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
I've had similar problems with masks being active but not showing the visibility. Usually you can see if it is masked and not showing the mask by looking at the subtool icon on the Tool bar. The subtool icon will look darker, confirming that it is masked. Ctrl-Shift A will not work to unmask, instead you have to manually…
Yeah that's basically the general idea of what I was trying to accomplish, but I figured it was worth a shot. If I scrutinize on my painting and layers I might be able to achieve something close to that. But kinda on the same note, is there a way to paint over a layer and not combine the painted info with the other layer's…