Hi guys, I've got an stupid problem with probably a quite simple solution: I was modelling this dragon and suddenly I saw those "mesh size" lines around the meshes, I don't know what button I pressed but the thing is that I don't know how to quit'em, here's an screenshot to let you know what I mean: Thanks in advanced :)
Hi there, so i was watching a video recently and across the symettry there is a line that shows, im wondering how is it possible to bring this up? Thanks
Looks like we need to draw a clear line on the ground. We’ll craft something up. We’ve seen it again and again, these LLMs and GenAI algorithms snip and combine sources, often producing inaccurate results, because they lack the necessary context. Then the results are presented as facts, and most users accept them without…
Minus the hostile vibe... Envie makes some good points. Mainly the issue about this not reading as being set in 2048. I'd think about layering some of your buildings higher to sell the kowloon walled city cyberpunk theme (assuming that's what you're going for)... or if you're working from reference/concept and the…
I think the guy is just saying things are not magical in life and using your head and making sensible decisions may help you reach your goals much better than using pure emotions. By the way innovations are also made daily by people who faces hardships in their line of work. Like inventing a "mine sweeper" attachemnt for…
I've set up my Steam machine with the official Steam account for Polycount. If you'd like to be friends, please send a friends request :D http://steamcommunity.com/profiles/76561198065982304/ cheers!
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
I'm looking for someone besides Sigourney Weaver that looks like this (that is another woman with a long, lean, yet still attractive face, ignore the paint).
Black line on objects when they are in viewport and also rendering. They wont go away. Whats wrong? Thank you Uploaded with ImageShack.us Uploaded with ImageShack.us
Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?