Hi
all, Happy 2019! I’m new here and I’d like some feedback on this model I made. It
was made as a learning experience, trying to get back into 3d art and I’d like
to know how to push the modelling, texturing and rendering further. Thank you.
Start as low, and as even as possible when constructing your base mesh. You can build it up in sections if that makes it easier. Once you've got it down, try setting up some smoothing groups and use turbosmooth (with smoothing groups turned on) to give an initial base. This will help keep your geometry even, and give you…
You should be able to get a nice effect by creating a fresh new Particle Effect in the content browser. The default settings should output particles upward like a basic fire. Change the material to your bubbles and set up the SubUV amount. This is done by changing the 'SubImages_Horizontal' and 'SubImages_Vertical' amount…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
Hi, everyone I'm new here and I wanna share with you my work on hair for the game character This hair I made from cards in Zbrush then I created 2 UV set (one for basic texture, one for shadow map) and did texturing in Zbrush and Photoshop. I also created vertex normal map to make them look like solid object. PS: The skin…
http://drav3d.com/exige_unity.html Hey guys, can you confirm if this webplayer works for you? You should be able to pan the car, zoom with the mousewheel and change colours. I am still working on shadows for the wheels, and an environment for the car to sit in. Heres a pic of the car from the dx11 viewport in Maya. If…
Hello Guys I would like to show you our recent game FPS style game. Your C n C welcome. Also we are looking for investor at the moment. Please contact me if you have interest. lahel@lycos.co.kr Jason Senior Technical FX Artist http://vimeo.com/77056908 require system: geforce 7 series / 2 core CPU / 2G ram 30 ~ 35 frame
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
My Coworker's machines show this bug where the leaves have white pixels that do not get smaller at a distance. When you are up close, just a few pixels of white is not noticeable. At a distance it can cover the whole tree. My thought is this is a hardware issue- they are on older cards or integrated graphics. Anyone else…
I'm making an Invader Zim style game with the same wacky visual style and cartoony colors. I tried to keep the same thick consistent outlines for all the details, also deformed the models to match the crazy look of the world. There will be characters, other objects and so on. Here's some visual tests for the environments…