http://drav3d.com/exige_unity.html
Hey guys, can you confirm if this webplayer works for you? You should be able to pan the car, zoom with the mousewheel and change colours. I am still working on shadows for the wheels, and an environment for the car to sit in. Heres a pic of the car from the dx11 viewport in Maya.
If everything works, could you quickly say how long it took to download on your connection, as Im trying to make it as quick as possible. Cheers!
Replies
Model looks nice, there's indeed the shadow on the floor that intersects with the tire.
Maybe add a wireframe mode?
Looks very nice!
Strangely, the mirrors don't have any reflection.
The edges above the seam are pinched in a few spots, most notably behind the front left tire.
There is no mirror in the cabin.
Changing the car's color should also change the color of the interior.
Cheers for catching the mirrors, will fix, and the panel lines fix. Not going to add a windscreen mirror tho, the interior is mega low detail anyway.
some minor things
The rear spoiler is clearly the weakest spot, a low polycount is easily visible through the cubemap reflection and breaks the otherwise pretty flawless silhouette and impression of the car
The tires have more of a metallic material definition, also the fresnel is too strong, and the carbon plate front spoiler seems too reflective aswell
Aside that, looks really sweet!