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Lotus Exige Unity webplayer test

polycounter lvl 9
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Drav polycounter lvl 9
http://drav3d.com/exige_unity.html


Hey guys, can you confirm if this webplayer works for you? You should be able to pan the car, zoom with the mousewheel and change colours. I am still working on shadows for the wheels, and an environment for the car to sit in. Heres a pic of the car from the dx11 viewport in Maya.

lotus_exige_front.jpg



If everything works, could you quickly say how long it took to download on your connection, as Im trying to make it as quick as possible. Cheers!

Replies

  • BertR
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    BertR polycounter lvl 7
    Works nicely, scene is loaded in 2 secs here (60 mb/s).
    Model looks nice, there's indeed the shadow on the floor that intersects with the tire.
    Maybe add a wireframe mode?
  • mettigel
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    mettigel polycounter lvl 6
    Scene loaded in 6 seconds (20mb/s).
    Looks very nice!
  • DWalker
    The reflection on the front and side windshields seems to have some odd distortions.

    Strangely, the mirrors don't have any reflection.

    The edges above the seam are pinched in a few spots, most notably behind the front left tire.

    There is no mirror in the cabin.

    Changing the car's color should also change the color of the interior.
  • Drav
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    Drav polycounter lvl 9
    Cheers guys, good to know it works and doesent take too long to load.

    Cheers for catching the mirrors, will fix, and the panel lines fix. Not going to add a windscreen mirror tho, the interior is mega low detail anyway.
  • Shrike
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    Shrike interpolator
    Loads in about 8 seconds for me at 1.5 mb/s

    some minor things
    The rear spoiler is clearly the weakest spot, a low polycount is easily visible through the cubemap reflection and breaks the otherwise pretty flawless silhouette and impression of the car
    The tires have more of a metallic material definition, also the fresnel is too strong, and the carbon plate front spoiler seems too reflective aswell

    Aside that, looks really sweet!
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