I'm not an expert on current gen CPUs, but I think you got it right: most operations in Max depend on the CPU, and single core performance makes a difference. More and more things are finally getting multi-threaded though, slowly. At least definitely get a lot of RAM. After getting 32GB I couldn't imagine working with…
I've been digging around looking at various approaches to massive scale terrain, but I keep hitting hitches with trying to find and implement LIDAR data, which I keep reading is being used more frequently. Anyone know of any other threads, tutorials, or videos that detail effective approaches?
Hi guys, i am working in speedtree and unity and want a good normal map software, so far i have been using pixplant and it gives fairly good results but the normal maps are as effective as say those from the default speedtree normal maps that ships with speedtree, any thoughts on this?
for those who are interested to do more than one thing all said above is right, you wont be the best in the field. ( best animator, or modeler ) or at least it might takes twice or 3 times longer than people who focus on one discipline to master the field. .but .. in my personal opinion, if you don't aim to be the one,…
I am looking for a 4K Mirror-less Camera that can help me make some good textures for video game development and that can also be good for making videos on Youtube. Anyone have good recommendations? I've been looking at the Panasonic Lumix G85 currently. Is that a good one or do you guys know a better one? For pricing, I…
Try not to think too much but instead jump right into doing. You'll find out what works best for you. Since it's a game, the final result must be polygon. How you get there is entirely up to you. My personal recommendation is just to go with polygonal modeling. /As I said the end result you're looking for is a polygon, so…
Hi guys, Ubisoft Quebec is actually searching for an already formed Dream Team to work on a new IP that could also be Designed by this Team. (in french unfortunately) Ubisoft Quebec wants the best of the best, mostly Senior Developers with 5 years of experiences, but also willing to relocate to Quebec city. What you need…
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
Have you tried TexTools with Roadkill? http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist A lot of the 3ds Max guys I work with swear by it. The LSCM method of unwrapping is particularly effective for hard surface objects as opposed to ABF. I used to swear by RoadKill in Maya until Autodesk…