The straw in that diagram would be the part I was rambling about squirrels getting in to -- it settles over time and naturally has gaps (honestly, why no one thought of using bales until recently is beyond me). My information is mostly based on experience living in old houses. For really realistic wear and tear, think…
@John: The settings for XNormal right off the bat are pretty lousy, for example, set your AO bake to something like Cosine within the 120-180 range. The default ones aren't that grand, it also doesn't help that most tutorials don't cover indepth these stuff and you need to read the PDF, which gets installed in the XN…
Hi there! In 2021, I started looking for a new hobby that could become a job. My choice fell on modeling miniatures from polymer clay. Since I was a child I love miniatures. I started watching videos on YouTube on this topic. Sometimes I came across videos in recommendations about sculpting figures in 3D software. So while…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
I would advise against the slate 7 the graphics card, processor and screen are all worse than X230T.... Difference between HD3000 (slate 7) and HD4000 is substantial -benchmark comparison HD3000 to HD4000 http://compare-processors.com/rank/notebookgraphics.php?Intel+HD+Graphics+3000=on&Intel+HD+Graphics+4000=on&cp=Compare…
Well, that all just fits in constructed deck rules, right? There are other rule sets out there. For frame of reference, I played Pokemon cards when I was a teen and everything was 100% constructed, so it was essentially pay to win. I think it's cooler when everyone is given lost of booster packs and they have to make their…
you need to take a chill pill man, seriously , i agree 100% about research and functionality, but lets not derail another thread where you still fail to see when to make something cool rather than 100% functional is sometimes the better case, just look at UT3 weapons etc, so many examples...not saying this design is cool…
My workflow will be the following: * Building of Basemesh in Maya * Create (UVs) with Headous UV-Layout * Detailing in Zbrush (Creating of Normalmaps) * Painting of Textures with ZBrush * Rigging and Animation with Maya * Export for the Realtime-Engine. The Polycount for Model in XNA should be around 15.000 Triangles and…
Hello Guys ! Thank you all for taking the time to help me. So I tried to crank up the light map as ZacD said, 64 to 128-512 even 1024 nothing changed. But thanks for the advice, I'll keep that in mind (= The only solution I found for now is to make one big mesh of the road and the counter. The road is at 1024 and the…