Hi, currently in my free time i'm working on game character for Artstation Challenge. I choose concept from Othon Nikolaidis. Check his work here:Link I have not sculpt highpoly for a long time, so it big challenge for me. I'm currently working on anatomy and creating accessories. The main purpose is for me to learn how to…
Hello everyone, This is Gia, she is a personal project that I've been working on during my free time. The renders below are from keyshot and the sculpt and the pose (transpose master) were done in Zbrush. I plan on posting all my WIP here until she is finish with textures and in a marmoset 2. I hope you like her so far and…
Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
So! I've finally got some free time and I rewatched a few episodes from the 1st season from GoT, gathering my own references. I think even with fewer but more accurate angles and quality I can get away with this. What do you think? I got one front and side, already equally-sized, and two 3/4 angles. Tomorrow I'll probably…
Yo Hazardous, I wanted to know, maybe you didn't see it. I have quite the free time these days because of rendering :ssss. Want me to repack your info and images in a pdt (wouldn't take much time :o ) I thought about doing it before but I ain't gonna do it if you already started working on it :) That, and I love the way…
You guys are too anti super program. Imagine how awesome it would be to model like you do in max, switch to sculpting it, unwrap the low res, and then just 3d paint or pull the texture out and flatten it and paint on top of that like you do in PS with your wacom. That would shave a lot of time off for me. All the switching…
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…
Hi! So recently I've started learning Zbrush, and I have a question for you guys if you don't mind answering. I put this in general discussion because it didn't really fit under a game engine, Allegorithmic stuff, or technical. Feel free to correct me on that, because I'm not sure if I should have posted it here. So from…
We've scoured the whole internets to bring you this set of tasty eye candy today. Imagine that! * Huge Rage images * Stunning Gunslinger * Wet concept art Get the full story after the jump! Rage Against My Machine (Mainly the RAM) Look what we've found! Bethesda have done something ridiculous on their blog, and uploaded…
This was a personal project I was working on while I had some free cycles at work while also trying to get more familiar with UE4 in preparation to do work in 5 in the future. Based off the concept by Lei Min: https://www.artstation.com/artwork/Vg8vKN I sculpted the the skull cave and pillar ruins in Zbrush and used Quixel…