Hey guys, I was playing around with zbrush today, pushed some buttons, dragged some sliders etc. I found out something pretty fun, maybe you think it's stupid and it probably is but I had fun playing with it. The Unified Skin with the smooth on 0 will provide you with a great mesh build up from blocks! You can now instant…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…
joebount: Whenever you add a polygon command, if you have construction history active, there will be a new node added to the object's history, which you can see in the Channel Box. If you select a node like polyBevel (if you'd done a bevel) or polyExtrude (for ... extrude!) then when you click on it in the Channel Box it…
Well, it's easier now in Max since they borrowed pretty same unwrapping concept based on seams . Took them 10 years to notice how good it is in Blender. Still as usual you should check in this and uncheck that . Half of the time you are trying to figure out why it's nothing you expected and where is that extra button or…
@Carabiner, thanks for the sub and I will try to not disappoint! @TeriyakiStyle, Hey! I love your work so it's an honor to have you pop into this thread! No puffy jacket yet but it's coming and it will be as fun as I imagine :D Sorry about the delay between posts! I had some major (but good) life changes roll my way and it…
1) Adjust the canvas/document size under Document at the top. Turn off the big "Pro" button to turn off proportional canvas scaling. Your object is "dropped to canvas" once you've adjusted the document size, so go to Layer (at the top) -> Clear and redraw your object and hit Edit again 2) Align it to the camera (hold shift…
I'm currently on my phone so I can only give general feedback, but as Callum said, if you load it to syncsketch it'll be easier for more in-depth critique. The things that immediately stick out to me are some poses and actions can be much more dynamic. Right after she vaults the wall she feels stiff. Also after she makes…
i had the 2.0 trial running until recently and while some of it's functionality is nice and dandy and a timesaver, there is also stuff that doesn't quite work as well as expected, like the drawing of strokes on a hirez to define edgeloops on a lowrez. basically all i had looked forward to in functionality was a…
I haven't hit that particular render problem, but I have had issues if I try and exit out of paint mode by any other way besides un-clicking the paint button. In 3dsMax8 it would cause a memory leak and eventually crash max in a few min, so I learned to always exit painting by clicking the paint button. Also undo was…