Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
Nedwork, Thanks a whole lot for your crit! I appreciate it! Are you doing Undead Labs work over at the Seattle campus or at the Bellevue one? Anyway, the original farmhouse was done about two years ago in a Jason Stokes class when he was still teaching at Seattle Central. In that class, the maps were HEAVILY folded over…
Thanks again! I think you're right that they don't look great on that one but I think I have a better solution than getting rid of them altogether - The reason I don't want to do that is because then the roof would have a very sudden and straight edge - which is to fix their actual location which I seem to have messed up…
yeah zbrush is quite a beast out of the box and is nothing like any other app.. so while learning it you really have to throw anything you have learned from other packages out the window.. its a slow start but once you really dig into it, it will make more sense than max or maya.. i really hated the interface at first ..…
Cool start! 1. Focus on making the room layout logical and believalble 2. Add human scale reference. Add FPS or 3d person character blueprint to walk around an test the space 3. Make sure the storytelling and props are consistent. Cables, seperation between floor and walls. cealling. lamps, wall sockets, door,
Substance Designer has only pretty useless smart tiling similar to "detect edges" in Alchemist . ( 7:11 in the second video) As of Alchemist it has a few promising features like Content aware fill (9:47) and clone but I never found it really helpful . They both deteriorate somewhat natural look of photogrammetry scanned…
Joeriv: haha I might be one of the few 3d artists who actually enjoys UVs (at least the final fitting to 0-1 part). It's def a giant puzzle! Teh Splatt, Powermaennchen: Thx! Battlecow: Too kind! I actually liked my original version of the cockpit framing more but there was one big problem: It wasn't functional. Oops!…
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
Hi! Thank you so much for such a detailed review. It’s just unbelievably cool. I’ll try to take all of your comments into account and improve. Unfortunately, I don’t have that much time to practice, but I really want to get better. Ideally, I’d love to take part in some real small projects that would, so to speak,…