Doing further research on UDK and in reading the comments on this video: [ame=" https://www.youtube.com/watch?v=BEdnKJfbPNI"]Real-Time Neuschwanstein Environment Castle UDK - YouTube[/ame] The 3d artist who made the environment said this: "I have an Nvdia GTX280, a good graphics card not a very high end one. And the scene…
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
I had to pick a mythical creature to model for a class. So I decided to pick Cronus (Kronus, Cronos, Saturn). I started earlier today, modeled a base mesh, then started Zbrushing. This is the first pass, just to really fix problems that might have been in my base mesh. Progress Day 1:
[ame] http://www.youtube.com/watch?v=vh6UYtrtJOw[/ame] I've got a friend doing editing work on this. He did the editing for the trailer here. He was hoping to get some thoughts on it....
On July 22nd, 2013 we launched a 3 week contest, the VG Remix.The Polycount Community was tasked with creating lowpoly 3D dioramas of their favorite videogames while using Sketchfab as a means to display their diorama. From there, the Polycount community voted on their favourite Top 3 entries, who will each walk away with…
Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…
Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…