hey everyone! Time for an update, not a big one, but an update nonetheless. @coots - thanks for the crit! Hopefully this version addresses some of the intense shadows more than the previous one. Also got rid of the moss. @silkroad - thank you! @DWalker - Hey thanks for the crits, I decided to follow and change the colors…
It's interesting you posted that Valias, as I had never properly read into the meaning of irony. Now I'm not gonna say I was right or wrong to use it in that sense for the thread title (probably an incorrect use) but I thought there must be various meanings. So often have I seen/heard people say that the word ironic is…
Some great suggestions, pxgeek (please excuse any typos; one of my snakes bit me 3 weeks ago and it's still like typing with a frankfurt; so I'm using my 'rude finger instead' - getting an X-ray tomorrow. Been bitten by snakes plenty of times ; never had issues like this). So, yeah (I waffle too much) I'll give 'em a try…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a…
Hey everyone, New build ahoy! Over the past couple of months we have been hard at work adding a bunch of great new features and fixing bugs! Build Number: 20141229003 December 29th, 2014. New Features, Improvements and Optimizations * Totally revamped and reimplemented the way in which users save their preferences within…
I'll preface my comment by saying that I'm more of an environment artist than a level designer, so what works for me, may not work for somebody that's trying to quickly iterate elements for the purpose of actual gameplay based level design. The short answer is you can use houdini engine to make both procedural/parametric…
Thanks guys - your feedback is extremely valuable to me. I'm glad you all dig the site... My last site was absolutely horrible... impossible to navigate.. popups... hard to update... obtrusive.. Having said that, my goals for this site were as follows: - Easy to navigate - Quick to load - Works in IE and FireFox - Doesn't…
Just chiming in to say that perpetual licenses are still available through Steam, and you can still link your Steam account to a Substance account (as soon as we fix the new website). Current licensees with a perpetual maintenance or a legacy license can still update their maintenance for one more year until October 2020,…
Twitter's not for me. I'd rather be working, or something than getting constant updates about what people are doing. I can KINDA understand the Twitter appeal, but for me, it's easier to get "in the zone" of working when I don't have all kinds of updates going on, and a thousand different IM's, and all that. I'd much…