Hi all! For a long time, I have been following this thread (Sneaky, Sneaky, Sneaky :P), and inspired me to make my own panel/shelf. This because the lack of space in my Maya shelf and the continuous looking for the right checkboxxes at the right time was getting on my nerves. So, I decided to make to make a panel/shelf to…
Nov 9 _______ Right so let's kick it off! I had a few hours to spare earlier this morning so I got right to work. First off, I started toying with a few basic shape ideas I had in mind to see where I want to take this. Although, I know what shapes and forms I want to try out next, I feel that the current concepts that I…
I'm taking a step back from the floating island scene to move onto something else, hopefully I can come back to it with a bit fresher of eyes. The next project I'm working on is going to be building modular assets for the first stage of an Auto-Runner (think Monster Dash, Canabalt) that I've been kicking around for a bit…
I go to websites like, HP's portfolio website to get inspired about the environment arts, I see it thoroughly how the environment art is done and so on. Than I make my own assumptions about how should I go about doing things when I am creating stuff, and so far I have succeeded with less to no issues. There are few more…
The problem I see, and correct me if I am wrong, these all look like they didn't take you to long to make. They are all fairly simple models that look like they were run through one of the default settings in dDo and then called done. dDo can do some amazing things, but you still have to do some manual work to get good…
Pior's right, you need to spend some time just figuring out your overall approach, otherwise this will turn out like all too much 3d work turns out these days: beautifully invested in details, but a disparate unfocused mess overall. "Though the main goal of this thread is to create something unique so alot of the stuff…
Finally found the time to gather a few assets for an Art Dump .. The German Sd Kfz 222 was used as a learning experience for getting better acquainted with ZBrush's texturing tools. War vehicle enthusiasts will notice that I took many liberties with it as the deadline loomed over my head cuts were necessary. The Pirate El…
http://www.6ft.com/careers/9531-concept-artist/ email k@6ft.com to apply The Concept Artist is responsible for transforming ideas into 2D visual representations that inspire and help feed our 3D artists and Designers. Your unique use of artistic vision, color, proportion and personality come through in every drawing you…
Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI bizon named Death-Row. _____________________________________________________________________________________________________ About my work About the idea The idea was combined with a number of elements that I wanted to put into the…
Hi Polycount-Community :) I have finally created an active account after hiding in the shadows and admiring all your awesome and inspiring work from afar. At the moment I am a student in Germany and on my way to become an environment artist. This is going to be my first proper and satisfying 3D environment portfolio piece.…