Hey, sorry I dropped off the face of polycount for so long...I've just been in the zone lately makin' stuff...a little bit of everything actually so here's a big fat update... Here are some low poly Totoro's I made for next months SFN theme, I unwrapped them not knowing whether or not I'd paint the fur on so they got…
Dude I have had so many problems with trees in UE5, I can give you my solutions in that engine but the leaves should cast shadows even in a cartoon setting... it looks strange to have it look like stretched polygons without any depth... you asked for feedback and I can really help you with UE5, not much on the rest.
I've been making some more progress with Azula and have Put together my first pass for her textures. There a few baking issues which I think I'll just touch up in photoshop but on the whole I'm pleased with how she's turned out so far. Hope you all enjoy! Also I'll post a breakdown of how I did a few things in the next…
Out of nowhere after 6 months of using my 2080 Ti, it failed suddenly. The first symptom was that "space invaders" type of artefacting on the screen I've seen articles written and images posted about it. After the screen was frozen with that artefacting, my PC booted. Yesterday, I was using Blender's Eevee when this…
is it just me or was the zelda stuff they showed rather underwhelming? Like if it was not a zelda game no one would care. It looks like they are aping skyrim and the witcher 3 with a bit of assasins creed style climbing thrown in there, which looked rough and clunky. the art seems like it has the potential to be nice, but…
@ZacD - yeah, SGDQ is usually Doctors without borders and their other marathon in Winter is usually a cancer research foundation. I've been catching it where I can since it started, I was really happy to see Ori and the Blind forest late last night. @Shrike - Here's the link to the schedule, you can see what you've missed…
Been about a week since I last posted but I've gone back and re-jigged the forms to try and harden them up (and make them less blocky as suggested :) ) still feel like there's's a long way to go but the texturing deadline's fast approaching. The character will have leaves encasing the hands/buds, over the shoulder and on…
I started this block before bed last night. Scene set up aside, the blocking took me around 45 minutes. I quickly sketched a couple of ideas then jumped into Maya. I'll polish sometime today or tomorrow. Instead of doing a countdown I set up a stopwatch and applied the same principle of getting the basics down, fast and…
I bought the non-commerical version of 3D coat for about $60 in last years Christmas sale. Lucky for you, guess what time of year it is? Keep an eye out (on all software) and you'll find something. Also, from a moral standpoint, why are you willing to pirate Zbrush but go legit for the rest of the pipeline? If I was you I…
I think it opens up further on, and I'm happy that some of the faces have improved, it's a much cleaner artstyle than the last. I miss the backstabbing area of the first game where positioning was important. It does sort of feel like the mass effect-> mass effect2 transition, where stuff has been streamlined, but what's…