Vig: more character artists than animators...? where? in the EU/UK biz all i see is environment artist and animator positions being advertised. last place had TONS of animators (literally dozens of 'em) and was still outsourcing overflow animation work at times, despite having a huge inhouse mocap setup and all.…
Welcome to a work in progress thread for a narrative following the steps of two well-known Demacians: Garen and Lux Crownguard. If it was not painfully obvious, I am new to the art of polycount, so I hope I'm not going overboard. A Bit About Me I am an avid League of Legends player, but I've always been in love with the…
It's been a long time since I gave back to this community ( the last time I was really here was waaaay before we had an animation section!). In all that time I've progressed technically, in my day to day jobs I've been needing to create quick and simple hybrid rigs that could be humanoid, quadrupeds or just straight up…
We have existing Blender files of our game assets and have just had some new horse saddles created and an additional horse model. I require an artist to rig the new saddles to all four of our horses and fully rig the new horse model to our existing rig. Once all the rigging is complete, I have some additional animation…
[ QUOTE ] [...]mostly because of the ability to lock feet and hand into a certain positions and I've gotten pretty good results so far[...] [/ QUOTE ] I've never understood Biped's way of handling this. There are like 3 or 4 different types of keyframes for the feet and hands. On a custom rig locking down the hands or feet…
I thought i had given up on this.., but i got some free time in the new year and i finally picked it up again, determined to finish. really determined. It was bugging me. The goal now became to create a generic model which can be used to create other characters relatively easily from. The hairs still based on my original…
TL;DR Version: This is the latest screengrab of my scene: So recently I got the idea to model a hovercraft. I've decided to model one of the mid-size AP1-88 passenger craft that ply the Solent between Southsea and Ryde in southern England, I don't have any concept, so here is a reference photo: And here is a video of one…
this link is unrelated to the first I have done characters with wings but not more than 2. this one has more than 2. I was surprised how much it changed everything with just a few more wings https://www.youtube.com/watch?v=ZNntQUS_jRA
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…