Hi guys, this is my new piece of 2015! An experiment in asymmetry as you can see from the video! I hope you guys enjoy, this was all about tension and struggle This is Samsara And this is the making of [ame]http://www.youtube.com/watch?v=myR7Fdv24KQ[/ame]
I found some time beetween commission works, and Resumed the work on this guy, starting the texturing process, for after send all to Marmoset Toolbag 2
Hello, I've been working on this for a while now and I'm getting to the point where I dont know how can I improve this further. Any help is appreciated. :)
Hey Guys I have made a Porsche for my PF. It would be cool, when you give me some Feedback. By the way, i have also a little Rendervideo Wath this [ame=" https://www.youtube.com/watch?v=7xy5PJ4H_2U&feature=player_embedded"]Porsche 3d Model - YouTube[/ame]
hi to all i am working on my show reel and just want to know that can this type of view port result( [ame] http://www.youtube.com/watch?v=6IU-iZ7m2f8[/ame] ) be achieved in Maya. I would really be thankful if any body can help me.
Hi, i would like to apply my normal map painted in substance painter but these jaggy edges happens, why ? i exported from substance with arnold ai standard surface presets and yet i have these results. Maps are baked hi poly to low poly in substance also.