Neox: Good catch - the eyelids might be sittign a little flat right now, will fix them up. Careless Monday: Cheers! whw: Thanks :) Might have to give this model viewer a go when there's a better model to show, heh :P Scudz: Yep, totally agree. Probably going to ditch the X for a rune of some sort. I'm hesitant to put…
Those Tantalizing Final Steps Dev Update #17 Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play the first few hours and getting away from just purely combat test maps. We also worked on submitting and getting our early…
Dammit, I just love chubby tank characters haha... subbed, it's worth adding the Gears of War locust to your reference bin since there are a few of them that fit this silhouette quite well and should feed you some additional ideas whilst developing this (Y) As for the concept of this... I'll be honest and say without the…
For my creep den I want to have a nice balance of shapes -- jagged and twisted juxtaposed with soft and supple. Using the current Summoner's Rift map as a starting point, I want to bring in elements from other places in LoL lore. In particular, I'm interested in the, "[...] places where the mystical barriers between…
Regarding the whole opinion thing ive been trying to work stuff out about what is "good" - i'm all for tastes, i mean... it applys to food but whether or not you "like" something doesnt mean that the food itself is bad for you or not healthy. Bad analogy for it, but still, I think that there are things in games that make…
I like what you have so far. I like that in some places you introduced some chaos, like the open windows are at varying degrees of openness. It's very clean and each asset is very much a separate isolated object that doesn't really look like they've aged together in the scene. The grungy awning next to a bright white wall,…
This is really neat! I'm curious how you did your skybox? Custom mesh and gradient texture? Additional layers for clouds and stars? Any light you could shed would be great as I'm very much into custom skies these days. I also second Moose's thoughts - the scene tends to overwhelm with color and light for that matter, and…
Wow really nice work man :) ! Looking really sweet! I have some crits for you though. I think you should spend more polys on the tubes, or maybe add a little bit more overall. Mainly because it's a closed off interior environment, why worry about polycount for things like tubes? xD Another thing would be that without the…
The Enterprise F is just over 9k tri's. A bit over budget from our initial estimates at launch a year ago, but this is a very special ship, that separate in to two ships, and a drops a third out of the rear (still in development) so we upped the tri counts for it. In this image you'll see the ship all as one unit, and one…
torontoanimator- I have some ideas on little things I can add to the game to both keep it somewhat logical and still bring in the normal game play elements of a racing/cart game. Mechadu- Thanks man, glad you like it :) . I went with a more standard looking car but still tried to keep it very steamy. I agree it would be…