Hello Polycount, I've been a lurker for awhile and I have participated in a couple of contests, the most recent being the throne room challenge. I'm a teaching assistant for the games program and the Digital Animation and Visual Effects School. Getting into the gaming industry has been a long time dream of mine and now I…
Final renders: https://www.artstation.com/artwork/OlgNK ---------------------------- Hi! I started this project a while ago, but now I finally have time to finish it (at least I hope so). Today I finished modelling interior and rendered some high-poly showcase. Earlier I also did most of the texturing work for the outer…
this is gonna be my first shot at PBR, I read a lot about it but never actually played around it. This is gonna be showcased through UE4, and probably playing around metalness workflow. You can absolutely critique my work. Feel free to do so :) About : Okay so my goal is to get to know PBR and its workflow. My goal is to…
I don't really want it to be game art, I just want it to look cool so that I can get a job. Take Greg Rassam's Far Cry 5 work on Artstation for example. None of those guns look that good in game. But the renders out of marmoset/octane/vray or whatever he's rendering in look incredible. Why is that? It's to showcase his…
If you can not make it tomorrow but would like to watch the Killzone Shadowfall talk and the other talks, then there will be a live feed for Killzone - 10:50 BST London, Enyoy :) http://new.livestream.com/uhanimation/expose2014 Here are the times for the other talks, 10:00 - Framestore 10:50 - Guerrilla Games 11:50 - The…
Awwwww man no way!!! You gotta re-comp that scene with a new image! Here's kinda how I view it. You did all of this work to get this dope-ass model textured and everything. You tried to comp it once and it is good but doesn't showcase your model as good as it could be. If you spend 1 entire week working on the comping, you…
Hey Alexander, I personally feel that your topic belongs to 3D Art Showcase & Critiques. I would suggest to add a brick wall and something more industrial to the scene to give it more life. Play with post processing for a more genuine tone. Check out https://www.youtube.com/user/51Daedalus. He's got some great videos on…
They probably used some sort of textured brush or overlay. You'll probably get more help if you post your attempts or explain exactly what you're having trouble with. To answer your question about photoshop, yes you'll probably need some sort of pixel based image editor for game development. There is also a section of the…
Omar Naranjo here, Im super exited to work on this environment, the home mechanic's workshop. This dusty, grease filled shop will be lit by the sun coming through the windows, and with a couple of accent lights. Two of the walls will have the tools and bench the other walls will leave room for a car and showcase tin signs…
Hi there! I really like the details that you have for each of the models, they look great. The screenshot with the garage and the props is falling flat due to the lack of lighting and focal point. Maybe add a spot light or point light to put more focus on the models that you want to showcase so that the objects in the…