Goeddy Thanks for the advice. I do paintovers to help me, but they can be sloppy and not take into account geo that I don't see in the screenshot, so polypainting sounds like a great idea. I'll be sure to put it into practice next time I get to that stage! And regarding the dynameshing/zremesher mess, that's what I was…
So it is not high res enough for a polypaint ? And still im not sure why you need a highres uv'ed version to make your diffuse texture just to rebake it back on the lowres. You will even loose quality because of subsampling during the baking process. I would just paint on the lowres and use masks like cavity based to sort…
HELLO! I have been working on a demon bust these past few weeks but its going slow cause I'm pretty busy :P So this is what I have so far. I'm going to add textures for its skin soon aiming for a half scaly half leather like skin. I've decided to use this piece to learn how to create my own alphas for textures and also…
I don't know where the weeks after eastern have gone, only I haven't really done much anatomy sculpting worth showing. Just quick and dirty sculpts with focus on differences in proportions between individuals. long legs/fat/short/Long torso/old/young and so on. Ugly as hell but i hope I learned something while making them…
More progress images. Did a ton of adjustments. I discovered she was 9 heads tall and I wanted her at 8 heads tall which was what I measured Overwatch's Widowmaker at. I pulled her shoulder armor in closer to her head. Made adjustments to her face and chest. Shrunk her feet a tad. Redid her hair entirely. I plan to add…
What you need to do is to stop using Zbrush for a while, and spend around 2 to 3 months learning good old modeling techniques in the program of your choice (in your case that seems to be Blender). That might sound counter-intuitive, but basically the sculpting and polypainting is by far the easiest and fastest part of the…
Hi Ive been doing this one for a while (since Jan), on and off (mostly off) for long stretches of months because of work.Finally took some days off and progressed a little bit: My first courier is a Red panda / Chinese Balloon theme. It's still WIP but the LOD is finalized, some major texture tweaks to come as this is…
Hello all! My name is Adrian, and I have been tasked with modelling my own head within 3DS Max. In the beginning I had to create a base mesh for my model. Albeit I had reference imagery in the first place. From there a base mesh was created. From there it was imported into ZBrush, then the creation of the normal map could…
I'd like to share with you what method I foun by accident. With zbrush 4r6 release they change the way slice curve brusch work with dynamesh pollygroups. Its now create extra polygroup inside redynameshed tool, with make old hard surface techniques almost impossible to use ( using autogroup after dynamesh crashes my zbrush…
Hey! I wanted to share my latest project... The Cacodemon from the "DOOM" (video game) series! I was inspired to create this guy after seeing the awesome DOOM Eternal Gameplay that was released a few weeks ago. The colours were inspired by the early concept designs of the Cacodemon found in the DOOM (2016) art book. The…