Hey Shadowliger, great job on the silhouettes for both pieces, looks like you got both shapes down. The textures seem a little basic at the minute, a little variation would go a long way with both pieces. With the bike, I can see two sections which end in a point where they actually end in a curve on the actual bike. I'm…
Hey Brian thx for the tips you are definitivly right about the time. Will keep that in mind This time I used the basic material which definitivly feels a lott better. if you have any other materials you could recommend feel free to. Today's sculpt I mainly had problems with the face. In the end I ended spending less time…
I think the point I'm trying to make is that indie is on its way to become the new mid-end. I was originally skeptical about the indie scene, since all that was being made were retro platformers, or arcade games. But nowadays indie projects are getting more and more complex. Some of the Kickstarter projects are getting…
Introducing an error or approximation in your pipeline just because the end users might not have the most accurate fidelity on their end is a pretty dangerous logic. Imagine what would happen if people in charge of professional movie color grading were thinking along these lines. Or if toy factories were being casual in…
If you need to animate, the topology is super important at the end when your animating. Generally, when you're sculping, don't waste time building manual topology (specifically for organics; for some things it's good to start with a specific mesh for strategic poly-groups and organization). What you need for sculpting is…
Learning one or the other won't make much difference. It's all just button pushing, a means to an end. If you learn Max now you may end up having to learn Maya later, and the same applies the other way round. Generally yes, it's true that Max is better than Maya for modelling (and viewport speed/stability), but Maya is…
I have set "S" as a hotkey for "Show End Result Toggle", then just with a TurboSmooth sitting on top of the stack you can toggle display on or off. Not entirely sure why you'd want to toggle increase/decrease sub-d level, surely you have a "target" subd level that a mesh is going to end up at? No point previewing at sub-d…
I like the head, very goblin. The spainard chest piece is a nice touch -) The legs and feet need some work, they look too close to cylinders and hes knees and feet point directly forward when he is bow legged. Normally the big toe and knee rotate more toward that sides corisonding hand, when the legs start to bow. I…
Hey Polycount, I thought I'd share my recent project with you all and hope to get some feedback to help me improve. So this is an experimental project for me, I've never used texture atlases or rectangular texture sheets before so I gave it a shot. My goal for this project was to reuse the same textures as best as I can to…
Its amazing how long you can "do" something, and in the end really have nothing to show for it. I've been working on my portfolio, as it contained zero characters I desided it was about time I'd made one. Its not that I havent tried in the past, but it usually ended with me sending my laptop flying, fistshakes and cursing…