I have been wanting to up my game in the Sub D world for some time now, and decided I would try my hand at a weapon with a few complex pieces. I'm starting simple as far as weapons go, just a Remington 870 Tactical Shotgun, my biggest challenge was the muzzle brake, the hand pump, and the rail. I was thinking of adding…
I have always struggled to model weapons especially guns either they just don't look good or I feel that they mine aren't modelled correctly. And now some really important questions I wish someone could answer. 1. Is it important to model a gun with every part intact except for moving parts? for example must the butt stock…
Hi guys! I have a question regarding modeling for video game industry. First, Does modeler need to know about rigging? I've been posing my character in Zbrush but while doing it, I was worried if it needs to be rigged in Max or Maya for my Portfolio. Second, for my character I've been using two 2k texure sheet and 20000 to…
Hello everyone! :) This is the first time for me taking part in a 3D modelling contest. I'm Jinn and I form a team with Mato, who also is a complete newbie with 3D modelling (and contests). Happy to meet you all! At first I wanted to create a weapon with Finnish origin, something barbaric and nordic, but I set that Idea…
Fun time has come, when I get to play around and brake down the symmetry. As I want this to be a game character, I decided to make him more game-like by giving him a weapon. And this is where questions arise. 1) - Cut one of his sleeves off, adding a claw-like weapon and other accessories. - Want to make the underpart of…
Hi, Few comments about the design. It has to tell the story of this weapon. When working on the shape, form and features I'd suggest imagining the process of building the weapon. 1.You take a piece of tree branch - you broke it from living tree or you found it in the swamp? 2. You attach blade made of sharp leaves of some…
good to see you posting as for crits, here you go: well the fn-fal definitely looks like it needs the most work out of the bunch. what are the white highlights that run the length of the weapon? are those painted on? any of the detail on this weapon is seriously very difficult to read. there are enough very high quality…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
Velvet, the problem is not that it is the same thing as before - as a matter of fact I personally would have been ok with just a new map pack and fresh weapons! But compared to MW2 and 3 this one really feels inferior. I guess the IW guys really do know what makes an FPS (and FPS maps) feel just right ! Odium, very…
I have been considering showing breakdowns. I just don't know how useful they are to show though. The texture work should be apparent as should be the geometry. If more people think it would help to put wires and textures up I will. I will add tri counts and texture sizes. The reason alot of the animals are low poly is…