Hi there! this is my first time posting here This is a device that you put on while playing Counter Strike that tells you what to do in any situation and how to overcome situations that you face, similar to a coach. As I worked on the project, there seemed like one concept that could fit well with the asymmetrical approach…
okay - so I got it to build HLODs, this is as much a post for future me as it is for anyone else This is a level with two separate 4032x4032 landscapes placed side by side (indie gaea has an export size limit) , the build took around 45 minutes on a 5950x with 64gb, a 3080 and it was all running off fast PCIE4 nvme disks -…
i dont think smoothing groups is the main issue here. first of all: your low-poly model with applied normal map doesn't look too bad! so there is no real bad issue as far as one can see from your renders. the "artifacts" around your normal map probably result from edge padding. this is helpful (for mipmapping i believe).…
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
Hey Polycount! This is my latest UE4 project - I've been working on it on and off since early June, but I'm getting a little burnt out on it and could use some fresh eyes to give any helpful feedback you can offer. I'm happy to call it finished for now, take a break and then go back and retouch any areas I need to. The…
ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Hey Awesome job! I love how you painted in the really tight glossy spec on the boots and green uniform. Makes the materials read really well imo. I'm not sure if you are calling this 100 percent done, but I'll throw in some suggestions. Sorry I'm so late to the party btw. Okay, anatomy wise the knee area looks strange to…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
I've used mice like these before and they increased pain for me. The difference was that all mouse movement has to be arm movement with big mice like these. Normally, you can do small movements with small shifts of your hand and you don't have to pick up your and and arm. With big mice that are tilted like these, you have…