Hi, I baked a normal map from a high poly mesh with all tiny details on it and I want to modify it by smoothing or removing some of them. The SP documentation says I just have to use neutral normal map color on normal map channel to remove initial details. But this doesn't really work. When I paint a default normal color…
First of all, thanks a lot for humoring me. How are you removing the toolbars from the show/hide and customize menus? If it's e.g. in an .ini or .cuix file, it might be enough to make a backup of that or give the user instructions to do so. I mentioned not resetting the UI before, but if the backup is kept current, that…
If someone is reading me 😄 I want your advice: Re-topology is a long process to do manually, because I'm aiming mobile platform I try to be accurate in keeping the original shape but optimized as possible. Now I did decimation of the hi-poly floor but still after it requires me manually go through everything to adjust the…
VdbRemesh VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax. It comes with a procedural filter stack that has 10 filters ready to be applied in any order. Since it is a volume based modifier, it works much different than the traditional surface modifiers. Since it is a procedural…
I have doubts about these cursed tiles almost since beginning :) . I spent so much time on them so I guess it's hard for me to just remove them now haha. I agree that they don't fit the scene super well, but on the other hand it makes you think how did tiles like that get into this place/what was purpose of this place…
Don't really have the time to do more than help out here in this thread, sorry. Basically, you need to reduce your yellows by decreasing your green and blue channel, add bluish/turqois - fog/particles. Remove thin type of foliage to reduce noise. Bring out the actual color of your props, don't wash your environment with…
My last word of advice would be ... by all means, give that blog address when you apply places, instead of the flashy portfolios/image viewers. Blogs can look lazy too but at least it is easy to scroll down - as long as you keep it structured like that. A one shot kind of frozen blog/folio in a way. Edit : did a quick…
Thanks for the info guys. After taking a bunch of crit on board, I've updated the reel again for your input. Hope you like it! http://www.davesanimation.com/ Main changes this time are: - added a soundtrack - removed sketches - made some cuts and trims on certain anims, some removed. - new camera angle on 'spiderman run' -…
Maybe a bad timing? You should definitely keep applying tho, your stuff is not bad at all. The chair could probably use a better render, it looks kind of boring. Maybe put some wooden planks on the floor and remove the plane, or something like this. Marmoset toolbag is really good for showcasing props. You should also…
If you don't like having a big, ugly empty space where you removed your key from or being in danger of sticking your finger in that nasty gunk that builds up inside keyboards, you can pop the keys off, saw the shaft down flat against the base of the button then stick it back onto the keyboard again. Lo, you shall have a…