Alright guys this is my 1st post. I need critiques for this bust, I am going for a grizzled looking Thorr from Norse Mythology. Currently its setting around 165,000 polys. Obviously there is no hair yet just trying to get the anatomy down first, and I have only out maybe two minutes into the ears. So come on guys help me…
Here is some ideas I am thinking about for this.... Kinda basic spell types. Just what came to mind 1st. Still thinking if I should get more unique or just start working on 2 of them. I think some might be a little over the top though.... I know we are not suppose to animate the spheres but a force spell should push things…
I'd say the more the normal map has to compensate the low poly, the more shading issue you will get with an unsynced workflow. And indeed the dds compression (and even 8bit format) is an issue, i wouldn't recommand to have these large gradient on big surfaces for the best result. Depends of the size of the thing in the…
yea, if anything I would say add a ton more geo sharper edges to get way better bake results. especially if this is being planned for a 1st person model. keep in mind you would be able to delete a bunch of faces on the side of the gun facign away from the camera, so if you ended up at 8k tris, it would probably be like…
Hey...I know this thread is dead and all, but since i started the challenge mid-february I thought I wuld keep working on it a bit after the deadline...first time for me so well, I'm posting some pics anyway, I'm ending it today, it's gone on long enough (30 horus or so during the past 3 weeks...). Next time i'll be sure…
gift cards for futureshop/best buy for all the awesome games coming out in the 1st 3 months of the new year! also, some Aldo gift cards so I can get some faaaaaaaaaabulous new shoes haha. that looks like a neat keyboard, I have one at home with those laptop style keys and i love it. although whats the big thing at the top…
Thanks alot, that's really nice of you. I had kind of given up on his anatomy until the 1st when I decided to crack down on my anatomy knowledge. The fear of not being good enough for a job when I finish in a few months is a good motivator :D Thanks alot for all the feedback and the effort you're putting in to getting me…
My motion capture data I downloaded was in A-pose but my model is in T-pose. Should I then set the 1st frame of the mo-cap data into T-pose to match my character? The joint rotations are all the same, although when I duplicated the skeleton from the mo-cap data and put that in my character to be sure, that was when I…
Hell yea! I love how PC is an ever increasing pool of information both technical and artistic, as well as a visual treat with all the awesome art that is consistently popping up. its cool to have a place where pros and newcommers from around the globe can unleash the passion that brought us together here in the 1st place.…
right me hearties. heres the 1st level so far and heres some designs for the next few (may not be done, but i had fun wid dem pixols) 2nd-windy poop valley( hopefully strong side wind above cliffs, no wind in valleys) skudding clouds 3rd- grecko roman ruiny type things 4th-turin ( i think better check filem) where piccolo…