Here is some ideas I am thinking about for this.... Kinda basic spell types. Just what came to mind 1st. Still thinking if I should get more unique or just start working on 2 of them. I think some might be a little over the top though....
I know we are not suppose to animate the spheres but a force spell should push things back. I am not sure if this is allowed.
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Vid
Crits welcomed and encouraged.
Vid02
*Edit..Updated again.... Think I'm happy with timing now. Moving on to start making pretty
Vid
Vid
Let me know what you all think. Be critical please.
Vid
Build up - this holds promise when the chunks get pulled out of the ground but I think you're spawning too much dust, it's distracting.
Release - The transition here is much too jarring in my opinion, you could smooth this out with an ease out curve but it might still feel unnatural. Also, what would happen if the gameplay camera happened to be in a way off all that stuff when it flew up?
Impact - Too jarring of a transition again, the pieces almost appear to teleport in and there's too much going on, it's very hard to read. Also, I wouldn't expect the pieces to pierce the target like that given that in this latest example they appear to be made out of soil.
You've got a really nice idea here but I would approach it in a different way. I would keep the build up but then transition that to fly out (not everything at the exact same time) and rain down on target seamlessly, crashing down around the area.
I hope that didn't come out too harsh, keep up the good work man! :thumbup:
For me, I'd say the first part is reaaaaally good! We feel the speed and the desire to crush the enemies with the projectiles. But the impact could use more... impact.
Made a few screens for you:
This is just my opinion, of course.
Hope it helps. ^^
Release got a little shaky when I sped it up, I'll smooth out the curves again.
Dust I had more translucent but I felt like you couldn't see it to well, I will brig it back down.
Impact I wanted speed again but your right its too quick.
I know the ground needs to be untextured, I just put that in there temporary for the color test.
Again thanks for the feedback.
Still need to polish cracks where they hit, just a stand in.
Impact dust still probably needs to lighten up a bit.
Again feel free to rip it apart.
Vid