You can write a script that runs when StateA is activated and creates a randomised boolean (true / false), which you can use as a parameter in the Animator. I'm writing this in UnityScript (.js), but it can easily be translated to C# (.cs) if needed:#pragma strictvar useStateB : boolean;function Start () { useStateB =…
AO wont be baked on anything outside of the 0-1 space. If you want to share the same texture across several UV islands, offset them +1 or -1 in U or V, that way the UV island inside 0-1 will bake down the details, and the ones outside will be excluded from the bake, but will still tile ontop of that detail. for your last…
Here you go LINK. As always I like to modified people's script, so here is my little modified version;lastClicked = 0fn multiClicks singleCmd doubleCmd =( thisClicked = timeStamp() if (thisClicked - lastClicked) > 500 then singleClick = 1 else singleClick = 0 if (thisClicked - lastClicked) < 500 then doubleClick = 1 else…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
nice, i'd suggest to add: * "SinCos(a)" because generating cos and sine of the same input is faster than individuals. And typically you want both for stuff like rotation * "Step(a,b)" allows compares ( a <= b ? 1 : 0) which is really useful. * "Sign(a)" returns -1,0,+1 depending on sign frac = fractional part of a number…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
Tried fiddling with this problem for a bit. I don't use crease edges often but when I do they tend to be unstable and get clobbered when combining complex meshes together. Apparently you can't use Select Using Constraints and isolate only crease edges (unless I was using the tool wrong) so I made a workaround script that…